← ZuyZuy Games · Portfolio / 2026 Open to work

Duy
Nguyen.

Gameplay Developer · Systems & Interaction
Based in [City, Country] · [Remote / Hybrid / On-site]

I build gameplay systems and player-facing interactions in Unity, from core-loop prototypes to polished in-game features.

Selected experience01—03
Creative DeveloperIndependent · Gameplay systems & interactive prototypes
Frontend Developer[Studio / product team] · [Product area]
Game Developer[Studio / product team] · [Gameplay area]
ToolkitCore skills
JavaScriptTypeScriptReactUnityC#PrototypingInteraction design
Selected work03 projects

Three selected projects, with my role and contribution made clear in each.

Project 01 / 032025 · Team project

Little Wilds

MOBILE GAME · PORTRAIT

A portrait mobile game built around short sessions, clear feedback, and a focused core loop.

My role
Gameplay · UI
Platform
iOS / Android
Team
4 people
MY CONTRIBUTION

Implemented [gameplay feature] in Unity/C#, collaborating with design to tune [player outcome].

RESULT[Shipped / in progress] · [playtest signal or outcome]
UnityC#Mobile
Project 02 / 032024 · Team project

Signal / Noise

GAME · LANDSCAPE

A narrative exploration game about finding a signal in the quiet. I owned its exploration interactions and gameplay implementation.

My role
Gameplay · Systems
Platform
PC · Controller
Team
6 people
MY CONTRIBUTION

Owned [exploration system] in Unity/C#, connecting [player action] to [world response].

RESULT[Scope shipped] · [player or playtest outcome]
UnityC#Game systems
Project 03 / 032023 · Solo project

Soft Forms

INTERACTIVE · DESKTOP

A browser-based canvas where simple shapes become a shared, generative experience.

My role
Frontend · Creative code
Platform
Web · Desktop
Team
Solo
MY CONTRIBUTION

Built [core interaction] in TypeScript and Canvas, including [technical approach].

RESULT[Live demo] · [user behavior or outcome]
TypeScriptCanvasCreative code