Duy
Nguyen.
I build gameplay systems and player-facing interactions in Unity, from core-loop prototypes to polished in-game features.
Three selected projects, with my role and contribution made clear in each.
Little Wilds
A portrait mobile game built around short sessions, clear feedback, and a focused core loop.
Implemented [gameplay feature] in Unity/C#, collaborating with design to tune [player outcome].
Signal / Noise
A narrative exploration game about finding a signal in the quiet. I owned its exploration interactions and gameplay implementation.
Owned [exploration system] in Unity/C#, connecting [player action] to [world response].
Soft Forms
A browser-based canvas where simple shapes become a shared, generative experience.
Built [core interaction] in TypeScript and Canvas, including [technical approach].